Foxhole: Jeep Flags Mod
A downloadable mod
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This mod adds flags to the jeeps in-game. There are two colonial versions, one with the Peepos on the front and one without.
The flags' texture depends on the flag texture mod you have installed. The Peepo regiment flags in the screenshots are due to the Peepo flag mod that I have installed.
Have fun!
Download
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Click download now to get access to the following files:
War-WindowsNoEditor_JeepFlagsColonial.pak 1.5 MB
War-WindowsNoEditor_JeepFlagsWarden.pak 2.2 MB
Comments
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Could you make a version without the flagpoles, only the banner on the front of the jeeps?
I love the idea of the flags. But since you can't make it interact with the wind it stay still in every situation. It's kinda weird.
Your vehicule flags mods are awesome btw :D
I have always intended to complete the flag pole on the back of the jeep. Instead of removing it, I planned to add a cloth sim to the flag on the back so that it would properly flutter in the wind, like with my Peepo bike mod.
Over the years, I have forgotten about this a bit, so I'll go back and try to complete this mod how I intended.
The animation is very nice! Thanks!
Buuuut flags still looks kinda stiff since they always keep the same direction. I guess it's not possible to add such dynamic interactions to a 3D model with the modding limations of foxhole.
Sooo can you add a flag-less version pls?
It's okay if you don't want to.
You underestimate what we can do with cloth sims. I can make the flag on the back flutter in the wind, in any direction, based on the movement of the vehicle. Do take a look at my Peepo bike mod to see what I mean.
I am going forward with the cloth sim first, after you see it, I believe you will change your mind regarding the matter.
I'm happy that I gave you the motivation to prove me wrong :)
Edit : I just tested your beepo mod. The simulation is so freaking cool!
Seeing the flags with proper physics would be insanely awesome, any estimation as to when we might be able to see the update?
I've encountered some unusual issues with the implementation, where the cloth simulation works, but it is constantly reset, as if it gets unloaded and continuously reloaded. So I've paused development on it until I can fix the issue.
+1